Player Level

Loot Type

Loot Quality

Skill Trees

Generated Loot

No Items
${ loot.rarity } ${ loot.slot }
Two-Hand ${ loot.damage.weapon_type }
${ loot.damage.weapon_type }
Damage
${ loot.damage.dice }d${ loot.damage.sides }+${ loot.damage.bonus }
Speed
${ loot.damage.speed }s
${ attr.stat }
${ attr.value }
${ loot.armor.type } Armor
${ armor.armor }
${ armor.value }
Level: ${ loot.level }